Inspired by the blacksmith found in Riverwood, a location in The Elder Scrolls V: Skyrim (2011). The purpose of this piece was to practice modelling medieval assets with a low-poly art style. Once the modelling was finished, I wanted to push this piece and myself further by learning how to use lighting and post-processing within Unreal Engine 4. This took me a few days to work out and adjust to produce a look and feel that I am really proud of.
Maya / Unreal Engine 4