CHARGE

ABOUT MY ROLE
This was the first project where was the Lead Game Designer. This was a particularly challenging project for me as I had previously never been in a leading role. I laid the programming foundations of the puzzle mechanics, and worked alongside our programmer through the final stages of development. This again was quite challenging as I had very little programming experience before starting this project. While designing the mechanics and the puzzle itself, I was in close communication with our 3D artist (not me this time) to build modular assets to be placed along the walls of a spherical level. 

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GAMEPLAY SCREENSHOTS