PLANE NOIR

ABOUT THE GAME

Made within 1 week for an SAE game jam.
It follows the story of Jonathan Dixon, an agent of the Association of World Watchers. Dixon wakes up in the middle of the site, unaware of exactly how he got there and the events leading up to the crash. As he begins to piece together holes in his memories the environment around him shifts and changes. He moves through each memory putting together more of the crime, and solving what got him there.

ABOUT MY ROLE
I was the sole 3D Artist for this short project. I was tasked with researching transport aircraft that were used in the 1940's, and after discussing with the team we decided on using a Douglas  C-47 Skytrain, mainly due to the internal space being suitable for a character to move around in. A single version of the plane was made to accommodate being both intact and destroyed, and was cut up and grouped together for use in Unity.

GAMEPLAY SCREENSHOTS

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