This police drone was made for the game "Time To Go". The team didn't want the drone to look overly futuristic, but still wanted it to look fast and sleek. The propellers and the mounted gun all rotate to allow for scripted movement in Unity. It was this model that I learnt the basic of Substance Painter for. I was having issues with seamless UV unwrapping around the curved edges of the propellers. Even though the player would not be able to get close enough to see the seams, it stood out enough for me to notice and learn a new program to hide them as much as I could.
Maya / Photoshop / Substance Painter