These assets were made for the village in the game "Time To Go". My goal was to create a handful of typical major items someone would expect to see in a forest village beside an ocean. In the game, the villagers themselves travel around, though it wasn't specified how often. Because of this, no agricultural assets were planned or made. Instead, they would hunt / fish for food, as shown by the fish rack, and the bones, hides, and feathers decorating the hut. The rock models were recycled from a previous game project, "Beeyond", and were re-textured to suit this game's environment. The majority of the textures used for these assets were sourced online, with the exceptions being the rocks (Substance Painter) and the ground (Substance Designer).
Maya / Photoshop / Substance Designer / Substance Painter